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Aurelius · Work & Leadership
Knowledge + Guidance

How do I design a comp plan that doesn't backfire?

You want a plan that drives the right behavior. But you are really asking for a plan that needs no judgment afterward — one that runs itself. No such plan exists. Every incentive is a bet on what people will do when the number is all that matters to them. The mistake is not choosing the wrong metric. The mistake is believing a metric can replace your attention. You design the plan, hand it off, and hope. Then you are shocked when someone optimizes exactly what you measured instead of what you meant. You cannot eliminate the risk of gaming. You can only decide, in advance, what you will do when someone finds the loophole — and build that answer into the plan now, while you are calm, instead of later, when you are angry.

◆ How this problem reads on the two dials
GuidanceKnowledge
Coaching
More to learn
1:1 with AureliusWith others (a Pod)
Mostly you & the coach
A little with peers
There are real, teachable patterns behind perverse incentives, but applying them to one specific plan requires judgment only the designer can supply.
How the two dials adapt to you →
What’s really going on

You will not out-think a smart person motivated to game your plan. Stop trying to predict every trick. Instead, write down the single ugliest behavior the plan could reward, and remove the path to it. Choose the cap, the clawback, or the condition. Do this before you choose the metric.

🔒 What you’ll build togetherUnlock by starting
A moveWrite down the laziest, most literal way someone could hit every number in this plan without doing the actual job.
A moveName the one outcome that would embarrass you if the plan produced it. Build a cap or clawback against that outcome specifically.
A moveHand the draft plan to someone with no stake in it and ask: 'How would you win this without trying?'
A moveCheck every metric against this question: can it go up while the real work goes down? If yes, pair it with a second metric that catches the gap.
A moveSet a date to review what the plan actually rewarded, not what you intended it to reward. Put that date on the calendar now.

What changes unlock by starting

  • A written list of the plan's weak points, made before launch instead of discovered after
  • At least one cap or clawback built in against the worst-case gaming scenario
  • A second person's honest read on where the plan can be gamed
  • A fixed date to check what behavior the plan actually produced
One object, two jobs: a public answer to a real problem, and — the moment you start the chat — Aurelius’s live plan for your version of it.