Talk it through with Aurelius
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Aurelius · Work & Leadership
Knowledge + Guidance

Is it wrong that I'm good at making people want things?

You are good at this work. That is not in question. You take something and make people want it, and you are skilled enough that it usually works. The unease you feel is not weakness. It is attention. Most people in your position stop noticing what their work does once it leaves their hands. You have not stopped. That is worth something, but noticing is not the same as acting. You cannot control the industry, the incentives, or what your employer asks of you tomorrow. You can control what you make, who it is aimed at, and whether you tell yourself the truth about its effect. Start there.

◆ How this problem reads on the two dials
GuidanceKnowledge
More coaching
A little to learn
1:1 with AureliusWith others (a Pod)
Mostly you & the coach
A little with peers
The reader already understands persuasion; what's missing is a working method for judging their own output, which is a coaching task, not a teaching one.
How the two dials adapt to you →
What’s really going on

Your skill is not the problem. The question is what you aim it at. Ask what happens to the person once they want the thing. If it serves them, your craft serves them too. If it only serves you, you already know — stop excusing it and choose differently.

🔒 What you’ll build togetherUnlock by starting
A moveList the last five things you made people want. For each one, write down who was better off because they wanted it — and if you can't name anyone, write that too.
A moveBefore your next project, ask one question out loud: would I want this for someone I love? Do not start work until you've answered.
A moveName the specific part of your job that bothers you. Not 'all of it' — the exact task, the exact client, the exact moment. Vague guilt cannot be acted on. Specific guilt can.
A moveFind one place this week where you can tell your audience more truth than your job requires. Do it, and notice whether the unease moves.
A moveWrite one line you will not cross — one thing you will refuse to sell, however it's asked for. Keep it somewhere you'll see it when the request comes.

What changes unlock by starting

  • A one-minute test you can run on any project before you start it
  • A clear, specific list of what actually troubles you, instead of a general bad feeling
  • One written line you won't cross, and a plan for when someone asks you to
  • Less guilt that drifts around everything, more judgment aimed at the right things
One object, two jobs: a public answer to a real problem, and — the moment you start the chat — Aurelius’s live plan for your version of it.