Why can't our station stay stocked during the rush?
You call it a speed problem. It isn't. No one moves slow on purpose, and no one forgets on purpose. That's the first lie to drop. Look closer and you'll see the truth: your station has no fixed logic. Items drift. Restocking depends on whoever notices first. Every person on the pod solves the same problem differently, every single shift. That's not effort failing you. That's a system that was never built. This is fixable, and it's fixable by you and your pod together, not by any one person trying harder. Build the order once. Agree on it. Then the rush has something to hit besides your nerves.
Your station fails because nothing has a fixed home. No system means every rush feels new, even to people who've worked it a hundred times. The fix isn't speed. Choose, together, one home for every item, one number that triggers restock, and one person who owns it each shift.
What changes unlock by starting
- You stop re-deciding where things go every single shift.
- The rush hits a system, not a scramble.
- Each person knows their restock job without being told twice.
- Mistakes get fixed once, not relived every night.