LibraryScenariosWhen reading players so well starts to feel like manipulation
Scenario

When reading players so well starts to feel like manipulation

I can feel what a player will want before they know it themselves, and I build the game to meet them there. But some nights I look at the little hooks I have placed to keep them coming back, and I cannot tell where good design ends and pulling strings begins.

Aurelius
Online
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More people experience this than they realize.

What we've seen

You can read players so well that good design starts to feel like manipulation.

If this sounds familiar, the Library can help you find the bigger picture.