LibraryScenariosWhen you can design game systems but deep without complicated still trips you
Scenario

When you can design game systems but deep without complicated still trips you

I can build a working game system now, gears turning the way they should. But every time I try to make it feel deep, it turns into a tangled mess players can't follow. Finding that line between rich and complicated still trips me up.

Aurelius
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More people experience this than they realize.

What we've seen

You can build systems, but making them deep without making them confusing is hard.

If this sounds familiar, the Library can help you find the bigger picture.