Our product team keeps citing different screen time studies to justify opposing features - addiction warnings versus engagement optimization - and we're stuck because the research seems to support multiple contradictory approaches. We have a launch deadline but we can't agree on what constitutes responsible design based on current evidence.
More people experience this than they realize.
Contradictory research findings are paralyzing product decision-making around screen time features.
“Where Are You with Screen time guidelines — what research says?”
If this sounds familiar, the Library can help you find the bigger picture.