LibraryScenariosWhy interactive games can feel more vulnerable than passive entertainment
Scenario

Why interactive games can feel more vulnerable than passive entertainment

My book club decided to try a murder mystery game and I realized I've become so used to consuming stories passively that actively participating in creating one felt terrifying.

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More people experience this than they realize.

What we've seen

True participation requires us to risk being seen, which feels dangerous after years of safely hiding in spectatorship.

Ideas that help explain it
Worth thinking about

“Where Are You with Games — board games and card games?”

If this sounds familiar, the Library can help you find the bigger picture.